(tutorial) GTASA Wheel Texture Creation Process
This how I recreated some of the textures in specific mods. Notice that anything in the middle of the image will be crushed after applying the distortion, so I recommend creating it separately by hand.
After creating the basic shape of the wheel, you can proceed to create some spokes:
I recommend spinning up to 1/4 (not all the way around) and then mirroring that 1/4 to avoid "damaged" pixels.
By learning this technique, you can do a variety of other things like this particle.
First draw a gradient (this one was done with brushes):
Now apply the same distortion as the first tutorial image:
After a few retouches, you have a nice "coronastar" to put into the game! Keep experimenting and you might find some awesome uses:
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