GTASA (Experiment) Premier Round Wheels
Is it possible to have round looking wheels, that have minimal weight difference and preserve the original shape of the default vehicles? Long answer short - Yes:
The amount of memory used is as minimal as possible, so that it is just about enough polygons to decieve our eyes into believing that the wheels are round from a fair distance. Only if you look really closely will the edges be noticable.
The way it was done is by adding one vertice in between all the tyres edges, then scaling these vertices 50% of the way outwards. Basically it was calculated half way out compared to the original shape of the wheels. And well, the results speak for themselves!
The obvious problems are that 3ds Max requires a licence and even then, upon exporting vehicles it messes with the way normals behave (you will notice sharp areas where vertices are not connected).
*HQ texture made for fun*
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ReplyDeleteHello Scooper!
ReplyDeleteI am a GTA: San Andreas vehicle modeler over at GTAForums (I can't seem to find you there, hence why I am messaging you on here instead) and I am making an update to my Declasse Premier pack which consists of a revamp for the Premier, Taxi, LSPD cop car, and the SFPD cop car.
I would like to use your improved wheel texture in my upcoming mod as it is a much better alternative to the default (that and the fact I also tried multiple times to get a similar result — all to no avail). Credits to you will be mentioned in the mod's README, of course.
Thanks,
Savidge